Beat Saber needed to expand its music catalog through high profile artist partnerships while maintaining its signature neon charged identity. Each Music Pack release represents both a product launch and a cultural moment—merging legendary artists with a globally recognized VR gaming brand.
How do we honor each artist's unique visual identity while preserving Beat Saber's cohesive brand language across diverse musical genres?
I developed a flexible visual system that balanced three critical dimensions:
Consistency Through Contrast
Rather than forcing uniformity, I created distinction within constraints using Beat Saber's signature red/blue color system as a foundation while introducing artist specific palettes, materials, and environmental storytelling.
Sensory Translation
Each environment translates musical characteristics into visual form: tempo becomes motion, bass becomes materiality, melody becomes light choreography.
Scalability
All designs needed to function across multiple contexts: in-game environments, marketing key art, social media assets, and promotional materials.
Britney's fanbase spans generations, with deep emotional connections to early 2000s pop culture. The visual language needed to feel simultaneously nostalgic and modern honoring her legacy while positioning her music within Beat Saber's futuristic context.
The radiant, euphoric environment amplifies the emotional accessibility of Britney's music while maintaining gameplay clarity. Players described feeling "inside the music" rather than simply playing to it.
Monstercat represents genre fluidity in electronic music their brand thrives on constant evolution and cross-genre experimentation. The visual identity needed to feel kinetic, cutting-edge, and perpetually in motion.
Metallica brings a heritage audience to VR gaming. The design challenge was translating raw, analog energy (distorted guitars, thunderous drums) into Beat Saber's clean, digital visual language without diluting either brand's identity.