I led the end to end visual strategy for all three packs, overseeing brand architecture, environmental design, and final asset delivery. I worked directly with Beat Saber's internal team to ensure both brands were equally represented across all environments.
Beat Saber's Music Pack model serves as both a product launch and a cultural event. Each release pairs the VR brand with an iconic artist, inviting players to experience the artist's music physically. The challenge is to honor the unique visual identities of artists like Britney Spears, Metallica, and Monstercat while ensuring every environment remains recognizably Beat Saber.
How can you create a visual system flexible enough to engage three distinct fanbases without compromising the core Beat Saber brand?
I served as lead visual strategist for three consecutive Music Pack releases. My responsibilities included brand architecture, environmental design direction, key art, in-game visuals, and all promotional assets, from initial concept to final delivery. I collaborated directly with Beat Saber's internal team to ensure brand consistency at every stage.
I developed a flexible visual system that balanced three key dimensions:
Consistency Through Contrast
Instead of enforcing uniformity, I established distinction within constraints by using Beat Saber's signature red and blue color system as a foundation, while introducing artist-specific palettes, materials, and environmental storytelling.
Sensory Translation
Each environment translates musical characteristics into visual form. Tempo informs motion, bass influences materiality, and melody shapes light choreography.
Scalability
All designs needed to function across multiple contexts, including in-game environments, marketing key art, social media assets, and promotional materials.
Britney's fanbase spans generations, with deep emotional connections to early 2000s pop culture. The visual language needed to feel simultaneously nostalgic and modern honoring her legacy while positioning her music within Beat Saber's futuristic context.
The radiant, euphoric environment enhances the emotional accessibility of Britney’s music while preserving gameplay clarity. Players described feeling "inside the music" rather than simply playing to it.
Monstercat embodies genre fluidity in electronic music, with a brand that thrives on evolution and cross-genre experimentation. Its visual identity must feel kinetic, innovative, and always in motion.
Metallica introduces its established audience to VR gaming. The primary design challenge was to translate the band's raw, analog energy—distorted guitars and thunderous drums—into Beat Saber's clean, digital visual style while preserving both brands' identities.