Creative systems & brand strategy
Beat
Saber
Three global VR music pack launches. One visual system that made room for Britney, Metallica, and Monstercat—without compromising Beat Saber’s gameplay language.
- Role
- Senior UX Strategist
- Scope
- Brand systems, art direction, launch design
01 / The brief
One game.
Three unmistakable worlds.
Each launch needed the cultural voltage of its artist while staying instantly playable: the red-and-blue saber system, readable note contrast, and spatial depth had to remain intact.
The work was not three campaigns. It was a visual operating system that could flex without losing the game beneath it.
02 / The system
A visual system built for play, not just promotion.
I reviewed player feedback from three earlier Music Pack launches to isolate what protected the play experience: strong separation between notes and environment, lighting that followed tempo, and worlds that announced genre before the first note landed.
The resulting framework made three things non-negotiable—saber colors, note contrast, and spatial depth—then deliberately left palette, materials, environmental narrative, and lighting choreography open to each artist.
- 01Readability
Notes remain the highest-contrast signal in every world.
- 02Rhythm
Light moves with the music, never against the player.
- 03Identity
Every environment makes its artist legible before play begins.
Pop nostalgia
meets neon euphoria.
A luminous heart became both a literal object and the emotional center of the experience—bridging 2000s club culture with contemporary VR.


“Inside the music,” not simply playing to it.
Player feedback
Magenta-to-blue light supplied the euphoria; functional contrast and spatial depth kept the experience playable.
04 / Release two & three
A system with range.
Monstercat and Metallica demanded opposite visual languages. The framework made that contrast a proof point rather than a compromise.

Monstercat
Genre fluidity / sonic architecture
A high-gloss mascot, reactive columns, and volumetric lasers turned bass drops into spatial events.

Metallica
Analog force / digital precision
Metallic rhythm blocks and visible electricity translated raw analog force into Beat Saber’s precise digital vocabulary.
05 / Outcome
Designed to scale
beyond the launch.
The framework became reusable architecture for future Music Packs: a component library that gave teams a starting point, while preserving artist authenticity and the gameplay rules players trusted.

